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Create a fluid grid Start prototyping web and mobile apps Justinmind is a prototyping tool that allows you to create interactive, realistic simulations of your web and mobile apps. Use it to create code-free wireframes and prototypes. Our templates come in a selection of sizes and types to accommodate both web and mobile interfaces e. You can also start prototyping from a Sketch or Photoshop file, which you can import into Justinmind using a plugin. You can learn more about how to start prototyping from Sketch here and from Photoshop here.
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Justinmind (prototyper)

Create a fluid grid Start prototyping web and mobile apps Justinmind is a prototyping tool that allows you to create interactive, realistic simulations of your web and mobile apps. Use it to create code-free wireframes and prototypes. Our templates come in a selection of sizes and types to accommodate both web and mobile interfaces e.

You can also start prototyping from a Sketch or Photoshop file, which you can import into Justinmind using a plugin. You can learn more about how to start prototyping from Sketch here and from Photoshop here.

Selecting a device template To create a wireframe or prototype using a device template, start by opening Justinmind. Some changes may only take effect in simulation mode. In the next dialog window, you can specify how you want your prototype template to be set up. Select from the following options: Create a prototype from an empty template. You can choose from a selection of predefined dimensions, or customize the height and width as preferred. Create a prototype from an image file or set of image files.

You can embed the image in Justinmind, or link to an image file, which will automatically sync updates made to images from other design tools such as Adobe Photoshop or Illustrator to your Justinmind prototype. If you have selected an iPhone or iPad template, the images will be automatically resized to fit the size of the canvas. Create a prototype from a readymade example. The selection of examples includes responsive, adaptive and eCommerce websites.

Create a prototype from another Justinmind. This option is useful for converting a prototype from one device type to another e. You can show or hide different palettes by going to the View menu. Canvas The Canvas is where you can place the elements on the screen.

This is where you will build the prototype or wireframe. Each screen contains its own Canvas. An entire prototype can contain many different screens, which you can link together using events.

Widgets palette Widgets are the elements you will use to build the prototype. Just click and drag an element from the Widgets palette onto the Canvas. While there are many widget libraries already included in Justinmind, you can download more widget libraries here. You can also create your own custom widgets, which you can learn how to do here. Outline palette In the Outline palette, you can view all of the elements on the screen in hierarchical order.

Use the arrows or drag an element to reorder an element to be above or below other elements. Properties palette In the Properties palette, you can view and alter the properties, such as color, size, position, and border of an element. Expand each of the sections of the palette to see more options to customize. Design the first screen of your prototype From the Widgets palette, drag and drop the widgets you want to include in your prototype to the Canvas.

Move and resize an element To move an element around the Canvas, select it with the mouse on the Canvas and drag and drop it to the desired position. You can also move elements using the arrow keys on your keyboard. Use the indicators that appear to resize an element. Add Images To add an image to the screen, drag an Image widget onto the Canvas. Then, double click on it to open a file browser and select an image file.

You can also drag an image from your desktop or file explorer to the Canvas to add it to the prototype. Right-click on an Image to see options to cut, lock, duplicate, crop, flip, choose another image file, or open the image with its default editing application. In Justinmind, alignment and distribution are relative to the last element selected, not the Canvas itself.

Add links and clickable elements Enable users to navigate from screen to screen quickly and easily by creating links between different screens. If an element is linked to a screen, the user can click on the element and be taken to the linked screen. Here are three ways to create links in your prototypes: Option 1: Drag it to the screen you wish to link it to in the Screens palette.

When the user clicks on this element, they will be taken to the linked screen during simulation. Option 2: Option 3: Select the element from the screen you wish to link to another screen.

Go to the Events palette. In the dialog that appears, choose the screen you wish to link this element to from the list provided. By creating a link in this way, you can also link to the previous screen in your prototype or an external URL. Clickable images With Justinmind, you can make sections of images interactive using the Hotspot widget.

Use the Hotspot widget when you want different areas of an image or other UI element to link to different screens. To make your images interactive using the Hotspot widget: Drag the Hotspot widget over the area of the image you want to make interactive.

Select the Hotspot and create a linking event using one ofthe above methods. In our example below, we create a link by dragging the Hotspot to the target screen. This is really helpful when you want to make a static portion of an Image editable or clickable. Follow the steps to learn how to do so: Open a prototype that contains an Image representing a sign in form. Select the Input Text Field and resize it so it covers the relevant area of the image. Then, go to the Properties palette and remove the border of the Input Text Field.

You can also easily export and share your prototype for others to review. Simulate your prototype Simulating lets you visualize and interact with your prototype in real-time. When you simulate, you can see the results of any events and interactivity that you have created in your prototype. Simulating will open a separate window with a top bar that contains controls to navigate throughout the screens in the prototype.

You can close or minimize the simulation window to return to the Justinmind application. To do so: From the dialog that appears, choose where you want to export to from within your folders. Save your prototype as images To save different components of your prototypes as images: Share and get feedback from reviewers With Justinmind, you can invite your colleagues to review a simulation of your web and mobile prototypes.

Reviewers will be able to view and interact with your prototypes and leave comments on screens and UI elements. To have your prototype reviewed, you will need to share your prototype to your online account. Learn how to do so below: In the dialog that appears, you can decide to place your prototype in an existing project, or create a new one.

A final dialog will appear confirming that your prototype has been successfully uploaded and published shared. You will be taken to your online account. From within the project folder, go to the prototype you want to invite reviewers to. In the dialog that appears, you can enter the email addresses of the reviewers and write a message or any instructions to them. The reviewer s will then receive an email containing a link to the prototype ready for review: If you would like more information about sharing your prototype to your online account, click here.

Another way of sharing your prototype with collaborators is Teamwork, which allows for multiple users to work on a prototype at the same time. Learn more about Teamwork here. Additionally, you can share your prototype with your developers, who can view it in a developer-friendly interface in the Justinmind application.

Learn more about the developer interface here. Simulate a prototype on a real device Justinmind allows you to simulate your iPhone and Android mobile app prototypes on real mobile devices. Follow these steps to set up your Justinmind mobile app: Install and download the app. Once the app has been installed, open it. You will be prompted to sign in to start using your Justinmind account.

Once signed in, you will see a list of your shared prototypes stored in your Justinmind online account. Tap on a prototype to download it and view it on your device. Prototypes with a red dot next to them have not been downloaded to the mobile device yet. To download them and run the simulation, just tap on them.

You will then be able to interact with your prototype on your mobile screen. Prototype reviewers There are two ways reviewers can view your mobile prototype on their mobile device: In their mobile browser: The reviewer can tap on the link you share with them and they will be taken to their default browser to view the simulation Via the Justinmind mobile application:

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Where’s the cart? All videos are now exclusively on Safari. See our FAQ or contact customer service: In this course, UX pro Darren Hood shares his insider’s knowledge of prototyping while showing you how to use Justinmind to design and build an effective, working, interactive prototype without having to use any coding.

VIDEO: Start prototyping web and mobile apps

Justinmind has some of the most advanced data capacities of any prototyping tool out there. You can create interactive prototypes with data. Looking for honest JUSTINMIND reviews? beginners to get started using templates and customize them according to their own requirements. From mockup designs to fully-functional UI prototypes, JUSTINMIND provides. Learn how to design wireframes and prototypes for web and mobile apps in API and plug-ins Integrate your prototypes with 3rd-party features using.

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